GitHub - methusalah/SplineMesh: A Unity plugin to create curved content in real-time with bézier curves
![Ryan Gadz on Twitter: "what is better than a spline mesh in #UE4? Spline with Mesh as one easy to use component! https://t.co/ib3L5PrIsw Enjoy! #gamedev https://t.co/NVbM82jcFl" / Twitter Ryan Gadz on Twitter: "what is better than a spline mesh in #UE4? Spline with Mesh as one easy to use component! https://t.co/ib3L5PrIsw Enjoy! #gamedev https://t.co/NVbM82jcFl" / Twitter](https://pbs.twimg.com/media/DeFCiy6V4AA2Uk_.jpg:large)
Ryan Gadz on Twitter: "what is better than a spline mesh in #UE4? Spline with Mesh as one easy to use component! https://t.co/ib3L5PrIsw Enjoy! #gamedev https://t.co/NVbM82jcFl" / Twitter
![Instead of stretching a mesh between spline points, is there a way to insert the number of meshes that would fit along the length of a spline mesh to avoid the stretching Instead of stretching a mesh between spline points, is there a way to insert the number of meshes that would fit along the length of a spline mesh to avoid the stretching](https://i.redd.it/80a3e68l2cl31.png)